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Best Unity Project Ideas

Explore the realm of Unity projects in this insightful blog. Gain a clear understanding of what a Unity project is and how it can spark your creativity. Discover an array of exciting Unity project ideas, from crafting endless runner games and 2D platformers to diving into virtual reality, intense survival challenges, and efficient game design.

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In this blog, we'll investigate some of the best Unity Project ideas that will challenge your Unity Developer Skills , push your boundaries, and provide an enjoyable experience for players. So, let's embark on a creative journey with a curated list of the best Unity Project ideas that will ignite your imagination and push the boundaries of Unity G ame Development .  

Table of Content   

1)  What is a Unity Project?  

2)  Different Unity Project ideas  

     a) Endless Runner Game  

     b)  2D Platformer  

     c)  Virtual Reality  

     d)  Defence game  

     e)  Puzzle game  

     f)  Racing game  

     g)  Multiplayer game  

     h)  Educational game  

     i)  Survival game  

     j)  Efficiency game  

3)  Conclusion 

What is a Unity Project ?   

Every successful Unity Project starts with a solid concept and a well-thought-out plan. Defining the game's core mechanics, storyline, and target audience lays the groundwork for a compelling experience. Unity has revolutionized the gaming industry, democratizing game development and making it accessible to creators worldwide. Its intuitive interface and comprehensive features have empowered seasoned developers and newcomers to bring their ideas to life.   

Unity is a powerful cross-platform game engine developed by Unity Technologies. It allows developers to build stunning games and interactive experiences for various platforms, including PC, consoles, mobile devices, and augmented reality/virtual reality (AR/VR) devices. The Unity Project refers to any game or application developed using the Unity engine.  

Try out new Game Development Courses for a successful career!  

Different Unity Project ideas   

Unity stands tall as a torchbearer of innovation and creativity. It is a robust and versatile game engine that has transformed how games are created, played, and experienced. Here are the top ten Unity Project ideas that can add a feather to your hat as a game developer.   

Different Unity Project ideas

Endless Runner Game   

Create an adrenaline-pumping endless runner game where players navigate a dynamically generated obstacle course. Implement smooth controls, power-ups, and varying difficulty levels to keep players hooked for hours .   

An endless runner game is a classic but ever-popular project idea. Challenge your players to navigate an infinite world while avoiding obstacles and collecting rewards. Implement unique power-ups, diverse environments, and dynamic level generation to keep players engaged for hours.  

2D Platformer   

From iconic classics like "Super Mario Bros." and "Sonic the Hedgehog" to modern indie gems like "Hollow Knight" and "Celeste," 2D games have seen a remarkable evolution. Developers have continually pushed the boundaries of creativity and storytelling within the 2D realm, ensuring that this genre remains relevant and captivating in today's gaming landscape. 

Give a nostalgic touch to your game by designing a 2D platformer with engaging levels, intriguing challenges, and hidden secrets. Experiment with unique art styles and intuitive gameplay mechanics. Delivering a dose of nostalgia with a 2D platformer game is always fun. Design intricate levels with cleverly placed obstacles and enemies, making the journey both exciting and rewarding for players. Embrace pixel art or vector graphics to add a charming touch to your creation.   

Virtual Reality   

Take your gaming experience to the next level by developing a virtual reality (VR) game—design immersive environments and interactions that transport players into a whole new world. Whether exploring an alien planet or surviving a zombie apocalypse, VR can offer an unforgettable experience.  

Virtual reality offers a multisensory experience that engages sight, sound, and touch. High-resolution displays and precise head-tracking technology ensure that users can explore the virtual world with a sense of realism and immersion. In some advanced VR setups, haptic feedback devices provide a tactile dimension, enabling users to interact with objects and environments.  

Extract the power of Virtual Reality (VR) to craft an immersive escape room experience. Design intricate puzzles, interactive objects, and an engaging storyline that will captivate players in a world of mystery and excitement.  

Defence game   

Challenge players' strategic thinking by creating a tower defence game. Design maps with multiple paths, diverse enemy types, and upgradable towers to defend against waves of adversaries. Keep players engaged as they strategize and adapt to the evolving challenges. Creating a Tower game is fun; players must strategically place an army to protect their kingdom from waves of enemies. Add a variety of towers, upgrades, and enemy types to make the gameplay rich and addictive.  

One of the fascinating aspects of defence games is their vast array of themes. The themes are as diverse as players ' imaginations, from defending medieval kingdoms against hordes of monsters to protecting futuristic cities from alien invasions. This diversity adds to the appeal, ensuring players can find defence games that resonate with their interests . 

Puzzle game   

Puzzle games hold a unique allure that sets them apart from other genres. Their ability to stimulate the mind and offer a sense of accomplishment keeps players returning for more. Whether you're a seasoned gamer or a casual enthusiast, puzzle games offer an immersive experience that keeps the brain sharp, and the spirit engaged.

Challenge players' problem-solving abilities with a physics-based puzzle game. Use Unity's physics engine to craft mind-bending puzzles and cleverly designed levels that will keep players entertained and intrigued. 

Developers can Combine the thrill of adventure with mind-boggling puzzles in your Unity Project. Craft a captivating story and weave challenging puzzles throughout the game. Engage players in solving mysteries, finding hidden objects, and unlocking secrets as they progress through the narrative. 

Racing game   

The racing game genre has seen the rise of iconic titles that have left a lasting impact on gaming history. From the classic "Mario Kart" series, known for its whimsical power-ups and zany tracks, to the realistic "Gran Turismo" franchise, celebrated for its attention to detail and vast car selection, each title brings unique charm to the racing world.

Rev up the excitement with a thrilling racing game: design high-speed tracks, realistic physics, and various vehicles to cater to racing preferences. Whether street racing or off-road adventures, a well-designed racing game will surely get players' adrenaline pumping; building a realistic racing simulator is as thrilling as it gets with stunning visuals, accurate physics, and customizable vehicles. It allows coders and gamers to experience the thrill of high-speed racing from the comfort of their homes.  

Multiplayer game   

Challenge your Unity Developer Skills an d create a MOBA (Multiplayer Online Battle Arena) game with a diverse set of heroes, each with unique abilities, and let players battle it in intense team-based matches. Implement a ranking system to foster competition and encourage players to improve their skills. One can also create an adrenaline-pumping first-person shooter (FPS) game that allows players to compete or cooperate in multiplayer mode. Design various maps, unique weapons, and engaging game modes to provide an immersive and competitive gaming experience. 

Educational game   

Entertain and educate players simultaneously by developing an educational simulation game. Whether exploring historical events, understanding scientific concepts, or learning about the environment, gamified education can be fun and informative. Game developers may combine entertainment with education by creating an interactive game that helps players learn new skills or engage in exploring educational concepts. 

Make learning enjoyable and rewarding for players of all ages. Efficiency games incorporate a range of mechanics to engage players in problem-solving and decision-making. From resource management and time constraints to balancing conflicting priorities, these mechanics provide a stimulating and immersive experience.  

Survival game   

Craft a spine-chilling survival horror game with atmospheric environments, eerie sound effects, and relentless foes. Use Unity's lighting and animation systems to create a genuinely terrifying experience. Offer players the freedom to create unique characters by building a comprehensive character customization system. Let them choose from various appearance options, clothing, accessories, and more. The ability to personalize their in-game avatars will undoubtedly keep players invested.  

Efficiency game   

Design a time management game where players must juggle multiple tasks, resources, and challenges. Test their ability to stay organized and make strategic decisions under pressure. Efficiency games, as the name suggests, revolve around efficiency and optimization. Players are presented with various tasks or challenges that require them to find the most effective and streamlined ways to achieve their objectives. 

These games often simulate real-life scenarios, such as managing a virtual city, running a business, or leading a team. It incorporates a range of mechanics to engage players in problem-solving and decision-making. From resource management and time constraints to balancing conflicting priorities, these mechanics provide a stimulating and immersive experience.  

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Conclusion   

In the Virtual reality and Artificial intelligence ecosystem, the game development possibilities are boundless. Whether you're interested in creating heart-pounding action games or captivating educational experiences, Unity provides the tools and flexibility to turn your ideas into reality. Unity offers many possibilities for game developers to bring their creative visions to life. Whether you create an endless runner, a VR experience, or a text-based adventure, each project idea presents its unique challenges and rewards. So, let your imagination run wild and embark on a game development journey that will leave a lasting impression on players worldwide. 

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The Best Unity 3D Tutorials for Beginners

Want to develop games with Unity, but don't know where to start? Try one of these awesome Unity 3D tutorials today.

Unity is a powerful engine for creating games on multiple platforms. While the Unity Editor runs on the C# programming language, it is even possible to develop games without coding.

Rust, Hearthstone and Kerbal Space Program are all Unity games. These tutorials will teach you everything you need to build your dream game! First, a note about the name.

Unity 3D or Unity?

Unity Game Engine Logo

When searching for information about Unity, you may have seen it referred to as Unity 3D or simply as Unity . Things don't get any simpler when you visit the official website, which has the URL unity3d.com , but refers to the engine as Unity.

Unity dropped the 3D from their name as it isn't only a 3D engine. It works in 2D and 3D and has tools for both. While the branding has changed everywhere else, it was presumably not worth changing the official website URL.

In short, Unity 3D is Unity, and we'll stick to calling it Unity for this article.

Best Overall Beginner Tutorial for Unity

For a comprehensive Unity beginner course in basic game design, Unity3d College have you covered. This tutorial assumes no knowledge and takes you through opening Unity for the first time. It introduces the Unity Editor, game objects, and basic functionality with C# code.

The Unity3d.College website has a collection of content including links to videos, podcasts on game development, and written tutorials. This site has something for the total beginner and seasoned Unity user alike.

Best Interactive Tutorial for Unity

Unity's interactive tutorial

Many tutorials provide project files to help you get hands-on experience with Unity projects. The official interactive tutorial projects from Unity take it one step further.

These projects take beginners through game building and testing. The tutorial windows highlight different parts of the Unity Editor and give a step by step guide of how it works. There are several interactive tutorials available for free through the Unity Hub launcher, which comes with Unity.

Best Beginner C# Tutorial for Unity

Brackeys is a well respected YouTube teacher, who creates Unity tutorials for all levels. His introduction to C# leaves Unity aside and concentrates purely on the code which underpins the engine. This tutorial requires no previous coding knowledge.

It's good stuff to learn as Unity's libraries are all built on C#, but there are many other great reasons to learn C# !

Best Unity Game Kit Tutorial: Unity 2D Game Kit

Unity's 2d Game Kit tutorial project

Game Kits are template projects which allows beginners to design games in the Unity Editor. You can download the 2D Game Kit from the Unity website, which provides a step by step guide for using it.

While keeping everything beginner friendly, this guide introduces some core concepts for 2D game development. By the end of the tutorial, you'll be familiar with Tile Maps, event-based behavior, and basic game testing. Unity also offer a 3D game kit, with more planned for the future.

Best No Coding Tutorial for Unity

Playmaker, available on the Unity Asset Store , allows non-coders to create games. The makers of Inside used it to enable artists and level designers to implement game content. YouTuber Jayanam explains the fundamentals of visual logic with Playmaker in his video tutorial.

As a visual Finite State Machine (FSM), Playmaker makes complex behavior and game mechanics easy to create. You can make whole games with complex behaviors and mechanics using the system. If you are brimming with ideas but don't want to learn to code, Playmaker is perfect for you.

Best Platformer Tutorial for Unity

Thomas Brush, developer of Pinstripe and the highly anticipated Once Upon A Coma shares his knowledge in this comprehensive tutorial for creating a platformer in Unity. Drawing on ten years of experience, he breaks down every element into easy to understand language, perfect for beginners.

The tutorial covers importing layers from Photoshop into Unity and creating a parallax effect bringing it to life. He shows you how to render the scene correctly, import a player character, and give the game functionality through code. Thomas has created a wealth of tutorials on his YouTube channel, along with quick tips about life as a game developer.

Best Quick Tutorial for Unity

If you are looking for a quick overview of building basic game mechanics, the Android Authority YouTube channel has the answer. Using the Unity engine and the Android Software Development Kit (SDK), you can make a functional game in just seven minutes.

The video covers making pixel art and importing it into Unity, along with some basic behavior through code. If this is enough to get you interested in developing Android games, the process is also covered in much more detail in a series of posts by the creator of the YouTube tutorial.

Best Long Form Tutorial for Unity

Long form tutorials often create full games and cover topics of game design in a much deeper way than basic tutorials. YouTuber quill18creates creates accessible tutorial series which usually cover whole projects in detail.

The current tutorial covers creating a 4X Space Strategy game, in a similar style to Civilization. The entire game is open sourced, and each video features clear instructions which are suitable for beginners. There are multiple similar projects on the quill18creates channel, along with standalone videos on Unity game development.

Best Shader Tutorials for Unity

While not specific to Unity, shaders are essential to making any game look good. Every breath-taking image effect in games relies on them. Writing shaders can be a complicated task. They have a different syntax to C#, and even understanding basic terms can be confusing.

Enter Makin' Stuff Look Good . This channel is among the best in explaining how shaders work and how to write shader code. The videos on deconstructing and recreating graphics from popular games are perfect for seeing how these concepts work in action.

Best Lighting Tutorial for Unity

This tutorial from YouTuber LMHPoly covers the fundamentals of lighting in Unity. You require no prior knowledge of Unity to build the project, and each step is explained with on-screen prompts.

Lighting is the difference between a good looking game and a great one. If you are more geared towards aesthetics than coding, learning about lighting might be for you.

Best CAD Tutorial for Unity

While the majority of Unity users are creating games, the engine is also perfect for architects and 3D modelers to show their work. YouTuber ArquMania takes you through the whole process of exporting a CAD model from Rhino and importing it into Unity.

Once imported, the model is textured and placed in a scene. By adding a player character, people can then walk around the model in the scene. This process works for any CAD software and would be perfect for architects and interior designers.

Game On... With Unity!

Unity is a powerful all in one tool for game development. You can learn the fundamentals in a day, but learning game development is an on-going process. While powerful, Unity might not be for you. Luckily there are many different game development engines to choose from, and one might fit you better than another. Or you might just want to use Mixamo to animated 3D models .

If you do decide to learn Unity, it's best to dive right in and get some experience of what game development is like. A beginner Unity tutorial which teaches you how to make a full game is a great place to start and you might also check out Unity Learn for an easy way to learn game development !

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Learn the fundamentals of game development with Unity tutorial projects. Browse our collection of free and purchasable tutorial projects. Learn the basics of game development in Unity, and download 2D and 3D example projects. Once you've completed this series of certification courses, learn and test with beta projects , asset packs , and certifications .

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The Ultimate Beginners Guide To Game Development In Unity

Unity is a great tool for prototyping everything from games, to interactive visualisations. In this article, we run through all you need to know to get started using Unity.

First, a little bit about me: I’m a hobbyist unity developer, 3d modeler and graphic designer who’s worked with Unity and Blender for over 5 years. I’m now a Financial Maths student at University College Dublin, and occasionally I do freelance graphic design, web prototyping, and game prototyping.

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Introduction

This article is aimed at anyone who has never used Unity before, but has some previous experience programming or in web design / development. By the end of this article, you should have a good general overview of the engine as well as all the necessary functions and code to start making a basic game.

If you want to make games

There’s really very few options when it comes to Indie Game development. The three main choices if you want to build games are Unreal, Unity or GameMaker.

Unity is probably the least opinionated of the 3 platforms. It gives you a very raw product out of the box, but is highly flexible, well-documented, and highly extensible to build pretty much any genre of game you can think of.

There are plenty of highly successful games such as Escape from Tarkov (FPS), Monument Valley (Puzzler), and This War of Mine (Strategy / Survival) all built in Unity.

In reality the engine you build your first game on is probably not critical, so my advice is just to pick one and go with it.

If you want to prototype user experiences

Since unity is just an engine with a bunch of physics, animation, and real time 3d rendering, it’s also a great space to make fully fledged interactive prototypes for UX studies.

Unity has full support for VR and AR and hence could be a great tool for exploring architecture, automations and simulations with clients.

Sections to this article

  • Unity Editor Window

Unity Game Objects

Unity builtin components, creating custom components, structure of a monobehaviour, manipulating gameobjects, collision detection, advanced features, advice for newcomers, nice resources and communities, unity editor window.

The editor window is split up into a couple of sections. We will cover this very briefly as we will refer to it constantly throughout the article. If your familiar with this already just skip past!

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Scene View: Allows placement and movement of GameObjects in the Scene
Game View: Previews how the player will see the scene from the camera
Inspector: Provide details on the selected GameObject in the scene.
Assets / Project: All prefabs, textures, models, scripts etc are stored here
Hierarchy: Enables nesting and structuring of GameObjects within the scene

Now we’re good to start!

What are GameObjects

GameObjects are the core building block of everything in the Unity games engine. The name almost gives it away:

Anything you place within a scene in Unity must be wrapped in a ‘game object.’

If you’ve got a web design background, you can think of GameObjects as being a lot like <div> elements! Extremely boring containers, but are highly extensible to create complex functionality or visuals.

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Literally everything from particle effects, cameras, players, UI elements, … (the list goes on) is a GameObject.

Creating Hierarchy

Like a <div> in web development, a GameObject is also a container. Just as you nest <div>s to create varied and desirable layouts or abstractions you may wish to do the same with games objects.

The logic behind nesting game objects is much the same as web development, I’ll give a few examples…

Clutter & Efficiency

Web Analogy: You’ve got many similar elements which may be dynamically generated on the fly in response to user interaction and want to keep them tidy.
Unity Translation: Your building a Minecraft clone and you’ve loads of blocks in the scene, you need to add and remove ‘chunks’ of blocks from the scene for performance reasons. Thus having them parented to an empty GameObject for each chunk makes sense, as deleting the chunk parent removes all the children blocks.

Positioning

Web Analogy: You want to keep the position of the content contained ‘relative’ to the container and not to the web page.
Unity Translation: You’ve created a bunch of helper drones which hover around the player. You would really not rather write code to tell them to chase after the player, so instead you instantiate them as children of the player game object.

The Actor Component Model

GameObjects on their own are pretty useless — as we’ve seen they’re pretty much just containers. In order to add functionality to them we have to add components, which are essentially scripts written in either C# or Javascript.

Unity works off an Actor Component model, put simply the GameObjects are the actors and the Components are your scripts.

If you’ve written any web apps before you’ll be familiar with the idea of creating small reusable components such as buttons, form elements, flexible layouts that have various different directives and customisable properties. Then assembling these small components into larger web pages.

The big advantage of this approach is the level of reusability and clearly defined communication channels between elements. Likewise in game development, we want to minimise the risk of unintended side effects. Small bugs tend to spiral out of control if you’re not careful, and are extremely difficult to debug. Thus creating small, robust and reusable components is critical.

Key Built-in Components

I think it’s time for a few examples of the built in components provided by the Unity Games engine.

  • MeshFilter: Allows you to assign materials to a 3D mesh to a GameObject
  • MeshRender: Allows you to assign materials to a 3D Mesh
  • [Box | Mesh]Collider: Enables detection of GameObject during collisions
  • Rigidbody: Enables realistic physic simulation to act on GameObjects with 3d Meshes and will be trigger detection events on box colliders
  • Light: Illuminates portions of your scene
  • Camera: Defines the player viewport to be attached to a GameObject
  • Various UI Canvas Components for displaying GUIs

There are loads more, but these are the main ones you’ll need to get familiar with. One tip is that you can access all the docs for these through the unity manual and scripting reference offline wherever you are:

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The builtin components control physics and visuals primarily, but to really make a game, you’re going to need to accept user input and manipulate those standard components as well as the GameObjects themselves.

To start creating components, go into the desired GameObject > Add Component > type the name of your new component in the search bar > new script (c#).

As a general recommendation I’d advise against using Javascript in Unity. It hasn’t been kept updated with all the great stuff that came with ES6, and most of the more advanced stuff relies on C# stuff ported over to Javascript… It just becomes a one giant work-around in my experience.

Key Functions

All components inherit from the MonoBehaviour Class. It includes several standard methods, most importantly:

  • void Start() which is called whenever an object containing the script is instantiated in the scene. This is useful anytime we want to perform some initialisation code, eg. set a player’s equipment after they spawn into a match.
  • void Update() which is called every frame. This is where the bulk of code involving user input will go, updating various properties such as the motion of the player in the scene.

Inspector Variables

Often we want to make components as flexible as possible. For example all weapons might have a different damage, rate of fire, has_sight etc. Whilst all the weapons are essentially the same thing we may want to be able to create different variations quickly through the unity editor.

Another example where we might want to do this is when creating a UI component that tracks user mouse movements and places a cursor in the viewport. Here we might want to control the sensitivity of the cursor to movements (if the user was using a joystick or gamepad vs a computer mouse). Thus it would make sense to have these variable easy to change both in edit mode and also experiment with them during runtime.

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We can do this easily by simply declaring them as public variables in the body of the component.

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Accepting user input

Of course, we want our game to respond to user input. The most common ways to do that are using the following methods in the Update() function of a component (or anywhere else you like):

  • Input.GetKey(KeyCode.W) Returns True W key is being held down
  • Input.GetKeyDown(KeyCode.W) Returns True when W key is first pressed
  • Input.GetAxis(“Vertical”), Input.GetAxis(“Horizontal”) Returns between -1,1 mouse input movement

Once we have user input we want GameObjects within our scene to respond. There are several types of responses we may consider:

  • Translation, Rotation, Scale
  • Create new GameObjects
  • Sending messages to existing GameObjects / components

Transformations

GameObjects all have a transform property which enable various useful manipulations on the current game object to be performed.

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The methods above are fairly self explanatory, just note that we use lowercase gameObject to refer to the GameObject which owns this specific instance of the component.

In general it’s a good practice to use local[Position,Rotation] rather than the global position / rotation of an object. This usually makes it easier to move objects in a manner that makes sense, as the local space axis will be oriented and centered on the parent object rather than the world origin and x,y,z directions.

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If you need to convert between local and world space (which often is the case) you can use the following:

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As you can imagine, there is some fairly simple linear algebra behind this hinted at by the ‘Inverse’ in the method name.

Creating new GameObjects

Since GameObjects are basically everything in your scene, you might want to be able to generate them on the fly. For example if your player has some sort of projectile launcher you might want to be able to create projectiles on the fly which have their own encapsulated logic for flight, dealing damage, etc…

First we need to introduce the notion of a Prefab . We can create these simply by dragging any GameObject in the scene hierarchy into the assets folder.

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This essentially stores a template of the object we just had in our scene with all the same configurations.

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Once we have these prefab components we can assign them to inspector variables (as we talked about earlier) on any component in the scene, so that we can create new GameObjects as specified by the prefab at any time.

We can then perform ‘instantiation’ of the prefab and manipulate it to the desired location in the scene and establish the necessary parent relationships.

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Accessing other GameObjects and Components

Often we need to communicate with other GameObjects as well as their associated components. Once you have a reference to a game object this is pretty simple.

ComponentName comp = some_game_object.GetComponent<ComponentName>();

After that you can access any of the public methods / variables of the component in order to manipulate the GameObject. This is the straightforward bit, however actually obtaining the reference to the GameObject can be done in several ways…

Access via inspector variable

This is the most straightforward. Simply create a public variable for the GameObject, as we’ve demonstrated earlier with the prefabs, and manually drag and drop it onto the component via the inspector. Then access the variable as above.

Access via tagging

We can tag GameObjects or prefabs via the inspector and then use the find game object functions to locate references to them.

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This is simply done as below.

GameObject some_game_object = GameObject.FindGameObjectWithTag(“Brick”);

Access via transform

If we wish to access components in some parent object we can easily do this via the transform attribute.

ComponentName comp = gameObject.transform.parent.GetComponent<ComponentName>();

Access via SendMessage

Alternatively if we want to send a message to many other components or wish to message an object which is far up a nested hierarchy, we can use the send message functions, which accept the name of the function followed by the arguments.

gameObject.SendMessage(“MethodName”,params); // Broadcast message
gameObject.SendMessageUpwards(“MethodName”, params); // Only received by components which are nested above.

You may have heard of this before when people compare FPS games that are ‘physics based’ or ‘ray based’. Raycasting is essentially like having a laser pointer which, when it comes into contact with a ‘collider’ or ‘rigidbody’, it returns a ‘hit’ and passes back the details of the object.

There are two scenarios where this comes in handy (There’s probably loads more):

  • If you were designing a weapon system for a game, you could use raycasting for hit detection, and even customise the length of the ray so that melee items ‘hit’ only at short ranges
  • Create a ray from the mouse pointer to a point in 3d space, ie if you wish the user to be able to select units with their mouse in a strategy game.

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As you can see, the code for this is a little bit more involved. The key thing to understand is that to cast a ray to where the mouse is pointing in 3d space requires the ScreenPointToRay transformation. The reason for this is the camera is rendering a 3d space as a 2d viewport on your laptop screen, so naturally there is a projection involved to transfer back to 3d.

Earlier we mentioned the Collider and Rigidbody components which can be added to an object. The rule for collisions is that one object in the collision must have a rigidbody and the other a collider (or both have both components). Note that when using raycasting, rays will only interact with objects with collider components attached.

Once setup within any custom component attached to the object, we can use the OnCollisionEnter, OnCollisionStay and OnCollisionExit methods to respond to collisions. Once we have the collision information we can get the GameObject responsible and use what we learned earlier to interact with components attached to it as well.

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One thing to note is that rigid-bodies provide physics such as gravity for objects, so if you want this turned off you will need to check the is_kinematic on.

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We won’t go into any of this now but perhaps in a future article — just to make you aware that they exist.

Creating GUI’s

Unity has a fully fledged UI engine for laying out the GUI for your game. In general these components work pretty similarly to the rest of the engine.

Extending the Unity Editor

Unity enables you to add custom buttons to your inspectors so that you can affect the world during edit mode. For example, to help with world building you might develop a custom tool window for building modular houses.

Unity has a graph-based animation system which enables you to blend and control animations on various objects such as players implementing a bone based animation system.

Materials and PBR

Unity runs off a physically-based rendering engine which enables real time lighting and realistic materials. The reality is you will either need to learn 3d modeling first or use models made and optimised by someone else before you get to this, in order to make stuff that actually looks good.

If you’re planning on writing your first game, don’t underestimate the complexity and time it takes to write even the most trivial of games. Remember most of the games that come out on Steam have teams working on them for years full-time!

Pick a simple concept and break it down into small achievable milestones. It’s highly recommended to separate your game into as small independent components as possible, as you’re much less likely to run into bugs if you keep the components simple rather than monolithic code blocks.

Before you go and write any code for any part of your game, go and research what someone else has done before to solve the same problem — chances are they’ll have a much slicker solution.

Game design has one of the best communities of any out there, and there are loads of highly skilled pros in the industry who put content up for free or for next to nothing. It’s a field that requires 3d Modelers, Concept Artists, Game Designers, Programmers and so on. I’ve linked some great general resources that I’ve come across for each of these fields below:

Concept Art

  • Feng Zhu Design School (Over 90 hour long concept art tutorials)
  • Tyler Edlin Art (Great BST art community with feedback from pros on monthly challenges)
  • Art Cafe (Interviews and Workshops with Famous Concept Artists)
  • Trent Kaniuga (Illustrator and 2D artist who’s also making his own game)

3D Modelling

  • CG Cookie (Best Mesh Modeling Basics in Blender Ever, they’ve loads of other excellent content for blender)
  • Tor Frick (Hard Surface Modelers & Sculptors in Blender)
  • Gleb Alexandrov (Short powerful rendering tutorials in Blender)

Game Design

  • DoubleFine Amnesia Fortnight (GameDevs who do a 2 week hackathon and record their entire design process)
  • GameMakers Toolkit (Examines Game Design Principles)

Programming

  • Handmade Hero (Writing a game and engine from scratch in C)
  • Jonathan Blow (Indie dev who livestreams his game development)
  • Brackeys (Nice Unity Tutorials)

Hope you guys liked this tutorial! I do a bit of graphic design work as well as game and UI prototypes so check out my portfolio ! I’m also on linked in .

Portfolio | LinkedIn

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UCD Financial Maths Student, Learning Data Science, Winning Team @ Citadel Dublin Data Open. www.hugodolan.com/linkedin | Mailing List: http://eepurl.com/gkV7ov

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Unreal and Unity Beginner Projects

Both Unity and Unreal have recently released free beginner projects and the tutorials to go with them. If you’ve been looking for a great introduction to either game engine, these new starter projects could be the perfect starting point.

Unity have released a new MicroGame in collaboration with Lego. The LEGO microgame can be easily created using the Unity Hub and contains several different simple games using Lego themed assets. Users learn the ins and outs of the Unity game engine by modding the template with step-by-step instructions available here .

To get started, open (or install) the Unity Hub, then switch to the Learn tab. Once there you can download the LEGO Microgame template, once downloaded, click the LEGO Microgame then select Open Project.

Unity Lego microgame template

Unity have several other MicroGame templates available including a racing game and first person shooter. Additionally they have an online learning portal available here .

Unreal Engine

Released in collaboration with the Hour of Code movement , this project is similar to Unity in that it is a complete simple game that can be easily modded. This project is split into 5 1-hour lessons that will introduce users to using Unreal Engine and coding using the Blueprints visual programming language. The project is available for free on the Unreal Marketplace with a series of hour long lessons available here .

To get started with the Unreal Engine beginner project, in the Epic Game Launcher, “buy” the Hour of Code project. It will then be located in your Library section under the name Unreal Engine Hour of Code. Simply click Create Project to, well, create a new project.

Unreal Engine Hour of Code Project Creation

Like Unity, Unreal Engine also has a free online learning portal available here .

You can learn more about the Unreal and Unity beginner projects, including seeing both in action, in the video below.

10 Fascinating Game Development Projects Ideas for Beginners

Game Development

20 interesting game development projects ideas for beginners.

Games are getting popular day by day because one can do things that are not possible in the real world. With the help of game development, you can also create a game rather than only playing it. If you are a beginner and want to get started with game development this article helps you by providing some game development projects that you can develop and learn this technology. 

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Have you checked out our projects on Game Development yet? Game Development Kit will be shipped to you and you can build using tutorials. You can start with a free demo today!

Let’s start with basics!

What is game development?

Game development is the process of creating games that involve processes like creating a story, developing characters, composing audios, generating the environment, etc. Also, it is important to take care of game mechanics, player engagement, rewards and level design while developing a game. To become a successful game designer you should be equipped with skills like programming, creativity, problem-solving, etc. 

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Popular Game engines used for game development projects

Game engines help developers to input things like physics, scripting, rendering, input, collision detection and many other things without the need for programming. Thus, makes the development process quicker and gives more time for developers to focus on object interaction, character development, story creation, etc. Below are the best game engines used to develop games:

  • Unreal engine
  • Amazon Lumberyard

Learn more about game development

Latest projects on Game Development

Want to develop practical skills on Game Development? Checkout our latest projects and start learning for free

Best programming languages for game development projects

Programming is an integral part of game development. It helps developers to add details to the product. Below is the list of best programming languages that are used to build game development projects:

  • UnrealScript

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Skyfi Labs helps students develop skills in a hands-on manner through Game Development Online Courses where you learn by building real-world projects.

You can enrol with friends and receive kits at your doorstep.

You can learn from experts, build working projects, showcase skills to the world and grab the best jobs. Start Learning Game Development today!

20 Interesting game development projects for beginners

Beginners will find it difficult to understand the game development process, to get started with, you can develop game development projects using the above-mentioned tools and programming languages. Below are some interesting game development projects for beginners that you can start with:

1. Client-server game: By working on this game development project, you will learn to develop a game using a client-server network. This type of game helps to avoid problems like disconnection due to poor internet. Mini militia, Asphalt 8 are some examples of client-server games. 

2. Rock, paper, scissor game using python: Everyone of us might have played this game during our childhood. In this game development project, you will use the python programming language to develop this game. 

Get the source code here

3. Sudoku game: Playing Sudoku will help you to improve your IQ. Developing a simple sudoku game is one of the best ways to start with game development. In this game development project, you will learn to develop a sudoku puzzle that contains a 9x9 grid and 3x3 occupied with numbers.

4. Tank fight game: In this game development project, you will develop a multiplayer game where two players will be placed on top of a mountain and equipped with a tank. They will shoot each other and the first one falls from the cliff loses the game.

5. Tetris game: Tetris is one of the basic games and also the best choice to learn game development. In this game, you will use the arrow keys to control the movement of the elements. 

6. Fruit ninja game: This game became popular after the launch of touchscreen mobiles. You will use the pygame library to develop this game. In this game development project, you will animate the slicing of the fruit. 

7. 2D racing game: In this game development project, you will develop a 2D car racing game using python, where two cars will be going in a starting line and the player has to change the gears according to the RPM to win the game.

8. Pinball game: It is one of the interesting arcade games of all time. You will use the python programming language with pygame library to develop this game. By working on this game development project, you will use some physics concepts to calculate the projection of the ball. 

9. Tic Tac Toe game using python: In this game development project, you will learn to develop GUI for the game using python. This game is played between two players and any one of the players has to mark either X or O horizontally or vertically.

10. Snake game: It is one of the most popular vintage games where the snake will grow after eating the food and the game will get over if the snake touches the body the game will get over. 

11. Ping pong game: Ping pong game is a popular game where two players use small slag to prevent the ball from falling down. 

12. Python Pacman game

13. Slide puzzle game

14. Memory puzzle game

15. Flappy bird game

16. Clickomania game

17. Target practice game

18. Python hangman game

19. Magic 8 ball game

20. Keyboard jump game

21. Mars mission game

22. Card game

23. Jewel game

24. Social network game

25. Maths puzzle board game

Which course is best to learn game development?

If you are a beginner to game development but don’t know how to start, you can check the below mentioned online game development courses that cover all the game development concepts from basics. 

1. Game development using augmented reality: In this online game development course, you will use industry-wide tools like Unity and Vuforia to develop games. You will learn concepts like dynamic mapping, post estimation and create smart terrain to develop a game. 

Explore more about this course

2. Python for game development: Python is a multidisciplinary language and it is used for various purposes. Popular games like battlefield, civilization and many other games are developed using python. In this online game development course, you will learn game development concepts like game level design, scene design, animatic sprites, adding points, lives and many more things required to develop a game. 

Discover more about this course

3. Game development with Unity: Unity is one of the important game engines that is widely used by game developers to build games. This online course on game development will help you to learn this gaming tool by developing real time projects. 

Learn more about this course

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Top Augmented Reality Projects to Sharpen Your Skills and Build Your Augmented Reality Portfolio

As the innovative technology industry progresses into a world of more sophisticated reality applications and interactive experiences, the capabilities of augmented reality are improving quickly. Consider adding this valuable skill to your portfolio and become part of today’s augmented reality industry. 

Keep reading to find the best augmented reality projects that will help you kickstart your career in this futuristic tech industry. We will cover augmented reality projects for beginners, intermediate, and advanced learners.

Find your bootcamp match

5 skills that augmented reality projects can help you practice.

The augmented reality (AR) industry is transforming user experience through its interactive headset technology. The recent announcement of Facebook’s Metaverse is a testament to this growing industry. According to Statista’s forecast, the global augmented reality and virtual reality industry will create 23 million jobs by 2030. 

If you want to be a part of this advanced tech industry and work for tech giants like Facebook, you will need to acquire a wide range of AR skills. Below are the top five skills needed to practice augmented reality projects. 

  • Augmented reality programming. You need to develop expertise in several general-purpose programming languages used in this field. You will need to learn C++, Python, C#, Swift, JavaScript, Java, and React Native. 
  • 3D development. Augmented reality projects include many 3D fields. You will need to attain an in-depth understanding of various 3D aspects, such as modeling, images, game engines, and application development skills. 
  • Unity 3D engine. The Unity 3D engine is one of the most popular engines used for augmented reality game development purposes. You need to master the Unity 3D game engine to do various AR projects. 
  • User experience and user interface. Augmented reality applications use innovation, neural networking, and virtual reality to provide optimal interactive experiences to their users. It’s improtant that you have excellent user experience and user interface skills to deliver these applications. 
  • Vuforia. The Vuforia software development kit (SDK), is a popular engine used to build Android augmented reality applications. You will need to attain Vuforia engine skills to complete augmented reality infrastructure projects. 

Best Augmented Reality Project Ideas for Beginners 

If you are new to creating a 3D model or a 3D image, then beginner augmented reality project ideas are for you. For those who are augmented reality novices, you can begin by taking online courses to learn augmented reality . 

Keep reading to find beginner augmented reality projects that cover game tutorials, virtual reality projects, computer graphics, and 3D objects. 

Make an Augmented Reality Pokemon Card Game Tutorial 

  • Augmented Reality Skills Practiced: Augmented reality programming, user experience and user interface, Vuforia, 3D development, Unity 3D engine

For those who loved playing the 2016 game Pokemon Go and are interested in how the game’s augmented reality features worked, then this is a great project idea. You will need to have a foundational understanding of popular reality apps, Unity 3D and Vuforia, to create this project. 

You will also need to have a working knowledge of C#, user interfaces, and mobile app development skills for iOS and Android devices. In this project, you will make a Pokemon augmented card game where you will include two Pokemon cards and their image targets. 

You will also use Unity and Vuforia to create a 3D virtual Pokemon and add a user interface button to your model. Finally, you will create C# scripts that will cover the Pokemon attacks and particle effects. 

COVID-19 Detection System Using Magic Leap 

  • Augmented Reality Skills Practiced: Augmented reality programming

This project will assist anyone interested in honing their artificial intelligence, Internet of Things, and Magic Leap skills. You will need to install the hospital intelligence automation system server and complete a Tensorflow 2 DenseNet Classifier tutorial that will help you use artificial intelligence to detect COVID-19. 

You will use COVID-19 CT scan data sets to train your artificial classifier and use Magic Leap 1 and Raspberry Pi 4 to create a COVID-19 computing detection system. 

Use Google Tango Live to Render a Virtual Reality Mesh Environment 

  • Augmented Reality Skills Practiced: Augmented reality programming, Unity 3D engine

If you want to land a virtual reality (VR) or augmented reality job at Google, then adding a Google Tango Live project to your portfolio will increase your chances of getting hired. This beginner’s virtual reality project covers Unity, Tango VR, Tango Delta Camera, and Application Programming Interface (API) features. 

You will create an app using two Google Tango Gemma SDK scenes and input a real-time virtual reality environment. You will begin by importing the Gemma SDK in Unity and paste it into Tango’s experimental mesh builder scene. You will then merge the Tango Delta and the VR camera features and enable the mapping feature of the app. 

Control AC Appliances with the Internet of Things AR

  • Augmented Reality Skills Practiced: Augmented reality programming, Unity 3D engine, Vuforia

This is another project that uses Vuforia and Unity. You will use augmented reality features to control alternating current (AC) appliances remotely over the internet. You need access to the Unity and Vuforia engines, a visual studio code, and Arduino IDE to do this project. You will also need an LED light, Jumper wires, and a NodeMCU development board for this project. 

You will begin by setting up the Arduino IDE, then program the NodeMCU development board. The last steps of this project include configuring the Unity 3D engine by writing a script using C# and adding the schematics of the circuit diagram. 

Build an Ultrasonic Distance Sensor to Reduce COVID-19 Transmission

  • Augmented Reality Skills Practiced: Augmented reality programming 

The implementation of augmented reality isn’t just limited to mobile app development and game programming. It is also present in ultrasonic sensory products. If you want to create a project that will help with the prevention and spread of the COVID-19 virus, then this is a great beginner augmented reality project idea. 

You will create Sentinel, an ultrasonic distance sensor that reminds you not to touch your face, eyes, and mouth to reduce the viruses’ transmission rate. You will build a sensor that attaches to a pair of smart glasses that illuminates a red warning light if your hands get close to your face. 

This project uses specific hardware, including an Arduino Nano 33 IoT, Adafruit Flora LEDs, and a Sparkfun Ultrasonic sensor to build an AR Sentinel.

Best Intermediate Augmented Reality Project Ideas 

The best intermediate augmented reality project ideas apply to those looking to create AR projects with in-depth interactivity tech features in them. You will need to have a solid grasp of augmented reality application development, C++, C#, virtual reality experiences, and artificial intelligence to do intermediate-level AR projects. 

The intermediate augmented reality project ideas listed below cover AR robots, an AR headset, VR tools, and 3D objects. 

Build an Animatronic Box Head That Moves and Talks 

If you want to become a Unity developer or an augmented reality application developer, then adding this intermediate project to your portfolio is worth it. This project requires an excellent working knowledge of Unity engine, Arduino IDE, and CylonJS software. 

You will build an animatronic box head that moves and talks using augmented reality. To do this project, you will start by gluing two servos, creating a QR code , and connecting them to the two slide dimmer bits and fork. You will then replace the slide dimmer bit with an Arduino bit by connecting it with a Raspberry Pi. 

Once you assemble the hardware components of the project, you can move on to create an augmented reality application. You will use a Unity 3D engine to build the application and then connect it to the hardware of the animatronic box head using the QR code.

Rotate Your 3D Darth Sidious Hologram Using a LittleBits CloudBit Controller

  • Augmented Reality Skills Practiced: Augmented reality programming, 3D development, Unity 3D engine 

This cloud controller application project will improve your experience with augmented reality holograms. This project requires you to have access to Unity, littleBits Gizmos and Gadgets, and any Android device. 

You will use the littleBits cloudBit to rotate a 3D object of Darth Sidious using an application controller. You will begin by creating the controller for the hologram and build an augmented reality application for your Android device using the Unity 3D engine. 

You will then connect the cloud controller to the augmented reality application and rotate the hologram of the 3D object. This project uses C# and GameObject target to create this rotating hologram. 

Create a Touchless ATM Using an Augmented Reality Application

  • Augmented Reality Skills Practiced: Augmented reality programming, Unity 3D engine, Vuforia 

For those interested in an intermediate project related to the prevention of the spread of the COVID-19 virus, this project is a great option. Here, you will create a touchless ATM using augmented reality. 

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To execute this project, you will need access to Unity and Vuforia engines, Message Queuing Telemetry Transport (MQTT), and Arduino IDE software. You will also need access to the NodeMCU breakout board used for ATMs, SG90 micro-servo motor, and a four-by-four matrix keypad. 

You will create an augmented reality application using the Unity and Vuforia engines and use the Internet of Things devices to connect the AR application data with the MQTT app. This project creates an augmented reality application for an Android device. 

Control the Lightsaber Virtual Reality Tool Using a LittleBits CloudBit Controller

  • Augmented Reality Skills Practiced: Augmented reality programming, Unity 3D engineer, Vuforia 

If you want to include more cloud-controlled augmented reality hardware and software projects in your portfolio, then this lightsaber virtual reality tool project can be a good addition. It requires you to have access to a littleBits cloudBit controller, a Unity 3D engine, and an Android device. 

You will use the Unity 3D engine to create the AR application and connect that to the lightsaber’s virtual reality tool using the Vuforia engine. You will print the papercraft lightsaber and connect it to the littleBits cloudBit controller to get started. 

Build Your Own Augmented Reality Headset 

Purchasing an augmented reality headset to do your hardware and software projects will require you to pay a hefty price. This construction project helps you build your own augmented reality headset for less than $20. You will need an Antenna Tilt Controller (ATC) Lite, an Arduino Nano R3, an OSH Park printed circuit board (PCB), and other software and hardware components.

You will begin by building a head-up display (HUD), an organic light-emitting diode (OLED) display, and an augmented reality display. You will then solder the hardware of the display schematics in the perf board. Finally, you will download the ATC Lite code into your Android application and test the code to start using your very own augmented reality headset. 

Advanced Augmented Reality Project Ideas

If you have expertise in software development, virtual reality, artificial intelligence, visual development tools, and programming languages, advanced augmented reality project ideas are a great way to showcase your skills.

By adding these advanced AR projects to your portfolio, you can move up the ladder to senior AR roles and earn lucrative salaries. According to ZipRecruiter, the top augmented reality developers can earn an average salary of $137,000. 

Build a JARVIS Virtual Home Assistant

If you’re a Marvel fan, this JARVIS project is a fun option to add to your portfolio. To build this automated artificial intelligence assistant, you will need access to the Unity 3D and Vuforia engines, to an Android Studio, an Adobe Illustrator, and Arduino IDE. 

Using the augmented reality application, you will build the JARVIS virtual home assistant to control your home’s electrical appliances. To do this project, you need to have advanced knowledge of augmented reality application development, virtual artificial intelligence (AI), and AR hardware. 

You will add a voice input, Arduino encrypted data processing, and digital signal features to your Android AI application. You will then connect your electronic appliances to your application using a pin connector. The next steps require you to connect your energy meters and create your circuit diagram using convolutional neural networks and advanced AI. 

Create an Augmented Reality Solar System Board Game 

If you want to become a game developer and learn to enhance your augmented reality implementation skills in the sector, then this project is for you. It requires you to have access to a Google Firebase, the Google Cloud, a Google AR Core, and an Android Studio. You will then be able to build an augmented reality solar system board game. You will use Internet of Things technology, augmented reality app development, and Android game development for this project. 

You will create the game board using the Paths tool and connect the game piece to Google Cloud using Particle Argon and Particle Xenon. The next steps of this project require you to program the game piece, gateway, Google Firebase database, and the Android application setup. 

Create a Hands-Free Augmented Reality Application That Controls a 3D Printer 

  • Augmented Reality Skills Practiced: Augmented reality programming, 3D development

The use of 3D printers and models is increasing with advanced artificial intelligence, embedded systems, and robotics. This project is for anyone interested in adding a 3D printer augmented reality project to their portfolios. 

You will need Arduino IDE, Octoprint, Google Cardboard virtual reality SDJ, and a generic 3D printer to do this project. You will use JavaScript Object Notation (JSON), a Hypertext Transfer Protocol (HTTP), Rest API, Raspberry Pi, and Tactigon Skin for this project. You will use an augmented reality application to connect to your 3D printer, setting several hands-free printing parameters. 

Create an Interactive Augmented Reality Application for a Museum

  • Augmented Reality Skills Practiced: Augmented reality programming, user interface and user experience

In this project, you will create an interactive augmented reality application for a museum that will allow users to interact with the museum’s artwork at home. You will need Amazon Web Services (AWS), the Internet of Things, and DynamoDB to do this project. 

You will create two sensor boards that count the number of people present and detect their motions for the interactive aspects. This project also uses front end languages including HTML, CSS, and JavaScript to create an optimal web application. 

This is a highly advanced project that requires you to have expert knowledge of user experience, front end programming, MQTT, augmented reality app development, and application scalability. It is best suited for intermediate to advanced software developers looking to add augmented reality projects to their portfolios. 

Build a Virtual Assistant for a Smart Home

This is a good project to practice implementing your advanced machine learning, virtual reality, and augmented reality skill. It requires you to have access to Raspberry Pi 3, an Android device, a Nordic semiconductor, and a generic infrared module. 

You will create a virtual assistant for a smart home using natural language processing, Dialog Flow, Raspberry Pi, and Internet of Things technologies. You need to master backend development, machine learning, and Android engineering to do this project. 

Augmented Reality Starter Project Templates

Continue reading to find augmented reality starter project templates you can use to jumpstart your AR projects. Starter project templates are great for beginners who need a project-based guide for their project execution. They are also great for those with advanced AR skills looking to skip the foundational coding needed for a project. 

  • Unity migration for ArCore SDKs . If you are a software developer new to augmented reality app development, then you can use this Unity SDK template to migrate your GameObject using ArCore plugins and extensions. 
  • Develop Magic Leap applications using the Unity software . This project template and guide helps you install Unity Editor and Unity Project to develop apps in Magic Leap. It also offers a guide to launch Unity Hub. 
  • SDKs and Betas ARkit for Apple platforms . For developers interested in building augmented reality applications for the Apple platform, you can download the SDKs and Betas ARkitt to get started. 
  • Port and Migrate your Unity AR app to HoloLens 2 . This project template will help you update, migrate, and port the Unity AR application to the latest HoloLens 2 version. It will also help you update your mixed reality toolkit. 
  • Augmented reality ARKit template . If you are new to the iOS app and AR development, then this starter template for ARKit will help you get started. You will create an AR app, add ARKit to an Xcode project, and enable AR application debugging options. 

Next Steps: Start Organizing Your Augmented Reality Portfolio

A person playing Pokemon Go on their mobile device.

Along with ample innovation opportunities, the augmented reality and virtual reality industry come with a high competition rate. So, to land a lucrative AR role and impress your hiring manager, you must start organizing your augmented reality portfolio. Below are three augmented reality portfolio tips you can use to enhance your resume. 

Add Unity 3D Engine Projects to Your Portfolio

A Unity 3D engine is one of the most popular game engine platforms used in augmented reality app development. By adding plenty of Unity projects to your portfolio, you will meet the industry requirements for game application and mobile application development. 

Add Advanced Artificial Intelligence and Convolutional Neural Network Projects to Your Portfolio

If you are interested in pursuing a career that involves advanced augmented reality, artificial intelligence, and machine learning, then you should add convolutional neural network projects to your portfolio, such as creating a virtual smart home assistant.

Add Projects That Use C# Programming to Your Portfolio

The third tip is to showcase your expertise in C# programming and application development. Augmented reality projects heavily utilize C#. Create tons of Android applications using C# to showcase your programming skills. 

Augmented Reality Projects FAQ

Augmented reality technology is an innovative sector that uses the real-world environment to provide interactive experiences for our sensory systems including sight and hearing. Augmented reality uses artificial intelligence, virtual reality, and machine learning to train computers to offer these experiences. 

There are many augmented reality games, including Pokemon Go , Zombies Run , Harry Potter: Wizards Unite , Ingress Prime ,and Jurassic World Alive . 

You can do plenty of projects using augmented reality including the development of game applications, 3D models, virtual smart home assistants, interactive museum applications, and web applications.

The time it takes to learn augmented reality varies depending on your software development and tech background. It can take anywhere between 10 and 12 months to use augmented reality to build an application from scratch. 

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