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Answer to Question #345373 in Python for Bhavani

Search Game

A grid of letters may contain a word hidden somewhere within it. The letters of the word may be traced from the starting letter by moving a single letter at a time, up, down, left or right. For example, suppose we are looking for the word BISCUIT in this grid:

The word starts in the top left corner, continues downwards for 2 more letters, then the letter to the right followed by 2 letters moving upwards, the final letter at the right of the penultimate one.

Write a program in which we give target word and a grid of letters as input returns a list of tuples, each tuple being the row and column of the corresponding letter in the grid (numbered from 0). If the word cannot be found, output the string Not present

Output: [(0, 0),(1, 0),(2, 0),(2, 1),(2, 2)]

output: Not Present

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Create Minesweeper using Python From the Basic to Advanced

Minesweeper Featured Image

In this article, we will be going through the steps of creating our own terminal-based Minesweeper using Python Language.

About the game

Minesweeper is a single-player game in which the player has to clear a square grid containing mines and numbers. The player has to prevent himself from landing on a mine with the help of numbers in the neighbouring tiles.

Gameplay Demo

Aftermath of few hours of creating a game of Minesweeper.

Designing Minesweeper Using Python

Before creating the game logic, we need to design the basic layout of the game. A square grid is rather easy to create using Python by:

The grid displayed in each iteration resembles the following figure:

Minesweeper Layout

The 'M' symbol denotes the presence of a ‘mine’ in that cell. As we can see clearly, any number on the grid denotes the number of mines present in the neighbouring ‘eight’ cells.

The use of variables like, mine_values will be explained further in the tutorial.

Input system

One of the most important parts of any game is sustaining the input method. In our version of Minesweeper, we will be using the row and column numbers for our input technique.

Before starting the game, the script must provide a set of instructions for the player. Our game prints the following.

Minesweeper Instructions

The row and column numbers displayed along with the grid are helpful for our input system. As we know, keeping track of mines without any indicator can be difficult. Therefore, Minesweeper has a provision of using ‘flag’ to mark the cells, which we know contains a mine.

Data Storage

For a single game of Minesweeper, we need to keep track of the following information:

  • The size of the grid.
  • The number of mines .
  • The ‘actual’ grid values – At the start of the game, we need a container for storing the real values for the game, unknown to the player. For instance, the location of mines.
  • The ‘apparent’ grid values – After each move, we need to update all the values that must be shown to the player.
  • The flagged positions – The cells which have been flagged.

These values are stored using the following data structures

There is not much in the game-logic of Minesweeper. All the effort is to be done in setting up the Minesweeper layout.

Setting up the Mines

We need to set up the positions of the mines randomly, so that the player might not predict their positions. This can be done by:

In the code, we choose a random number from all possible cells in the grid. We keep doing this until we get the said number of mines.

Note: The actual value for a mine is stored as -1, whereas the values stored for display, denote the mine as 'M' . Note: The ‘randint’ function can only be used after importing the random library. It is done by writing 'import random' at the start of the program.

Setting up the grid numbers

For each cell in the grid, we have to check all adjacent neighbours whether there is a mine present or not. This is done by:

These values are to be hidden from the player, therefore they are stored in numbers variable.

Game Loop is a very crucial part of the game. It is needed to update every move of the player as well as the conclusion of the game.

In each iteration of the loop, the Minesweeper grid must be displayed as well as the player’s move must be handled.

Handle the player input

As we mentioned before, there are two kinds of player input :

Standard input

In a normal kind of move, the row and column number are mentioned. The player’s motive behind this move is to unlock a cell that does not contain a mine.

In a flagging move, three values are sent in by the gamer. The first two values denote cell location, while the last one denotes flagging.

Sanitize the input

After storing the input, we have to do some sanity checks, for the smooth functioning of the game.

On the completion of input process, the row and column numbers are to be extracted and stored in 'r' and 'c' .

Handle the flag input

Managing the flag input is not a big issue. It requires checking for some pre-requisites before flagging the cell for a mine.

The following checks must be made:

  • The cell has already been flagged or not.
  • Whether the cell to be flagged is already displayed to the player.
  • The number of flags does not exceed the number of mines.

After taking care of these issues, the cell is flagged for a mine.

Handle the standard input

The standard input involves the overall functioning of the game. There are three different scenarios:

Anchoring on a mine

The game is finished as soon as the player selects a cell having a mine. It can happen out of bad luck or poor judgment.

After we land on a cell with mine, we need to display all the mines in the game and alter the variable behind the game loop.

The function 'show_mines()' is responsible for it.

Visiting a ‘0’-valued cell.

The trickiest part of creating the game is managing this scenario. Whenever a gamer, visits a ‘0’-valued cell, all the neighboring elements must be displayed until a non-zero-valued cell is reached.

This objective is achieved using Recursion . Recursion is a programming tool in which the function calls itself until the base case is satisfied. The neighbours function is a recursive one, solving our problem.

For this particular concept of the game, a new data structure is used, namely, vis . The role of vis to keep track of already visited cells during recursion. Without this information, the recursion will continue perpetually.

After all the cells with zero value and their neighbours are displayed, we can move on to the last scenario.

Choosing a non zero-valued cell

No effort is needed to handle this case, as all we need to do is alter the displaying value.

There is a requirement to check for completion of the game, each time a move is made. This is done by:

The function check_over() , is responsible for checking the completion of the game.

We count the number of cells, that are not empty or flagged. When this count is equal to the total cells, except those containing mines, then the game is regarded as over.

Clearing output after each move

The terminal becomes crowded as we keep on printing stuff on it. Therefore, there must be provision for clearing it constantly. This can be done by:

Note: There is a need to import the os library, before using this feature. It can be done by 'import os' at the start of the program.

The complete code

Below is the complete code of the Minesweeper game:

We hope that this tutorial on creating our own Minesweeper game was understandable as well as fun. For any queries, feel free to comment below. The complete code is also available on my Github account .

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247 Word Search

Word Search is a game composed of the letters of words formatted in a grid. Generally the word game grid is rectangular or square in nature. The goal is to find and highlight all of the words hidden in the puzzle. The words may be placed diagonally, horizontally, vertically, or backwards. All of the hidden words can be found in a list alongside the grid. Each word from the list will become a "muted" state after it has been highlighted in the puzzle.

Word Searches are not only a great way to pass the time, but also provide a great exercise for keeping your brain fit. Word searches have been found to boost learning in a number of ways including increased processing speed, improved working memory (both short and long term memory), advancing logical and strategic thinking, expanding vocabulary, strengthening spelling proficiency, as well as providing a creative outlet for problem solving and competition.

Enjoy classic word game fun with 24/7 Word Search. 24/7 Word Search offers the best in online, tablet, desktop, and phone gameplay regardless if you are at home, school, work, or on the go. Whether you have a handful of minutes or hours, launch your preferred web browser and play for FREE on all of your favorite devices - no download, sign-in, or app store visits required! Play today immediately and begin challenging your brain daily by setting personal bests on all of the word search difficulty levels. Unwind and sharpen the mind with 247 Word Search!

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DISCLAIMER: The games on this website are using PLAY (fake) money. No payouts will be awarded, there are no "winnings", as all games represented by 247 Games LLC are free to play. Play strictly for fun.

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  • A Game of Letters in Python

Problem Statement:

In this problem of A Game of Letters in Python, we are given two strings, we need to create and print a new string. How? We need to create a new string from the two strings. To create, we need the last character of the 1st string , then last character of the 2nd string , then the 1st character of the 2nd string, and then the 1st character of the 1st string .

Code for A Game of Letters in Python:

A Game of Letters in Python

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Harinadh93/Match-Game-React-Assignment

Folders and files, repository files navigation.

In this project, let's build a Match Game by applying the concepts we have learned till now.

Refer to the video below:

Design files.

  • Extra Small (Size < 576px) and Small (Size >= 576px)
  • Medium (Size >= 768px), Large (Size >= 992px) and Extra Large (Size >= 1200px) - Match Game
  • Medium (Size >= 768px), Large (Size >= 992px) and Extra Large (Size >= 1200px) - Scorecard

Set Up Instructions

  • Download dependencies by running npm install
  • Start up the app using npm start

Completion Instructions

The app must have the following functionalities

  • Score should be 0 and time should be 60 sec
  • The image to be matched should have the src attribute value as the value of the key imageUrl from the first object in imagesList provided
  • The Fruits tab should be active and the thumbnails with FRUIT as their category should be displayed

The timer should start running backwards from the 60 sec

When a tab is clicked, then the thumbnails in the corresponding category should be displayed

When a thumbnail is clicked, if that is matched with the image to be matched,

  • Score is incremented by one
  • The new image to be matched should be generated randomly among the value of the key imageUrl from imagesList provided

When a thumbnail is clicked, if it is not matched with the image to be matched,

  • The game should end, and the Scorecard view should be displayed
  • The score and time values should be reset to 0 and 60 sec respectively
  • The image to be matched should reset to the value of the key imageUrl from the first object in imagesList provided
  • The active tab should reset to Fruits , and the thumbnails with FRUIT as their category should be displayed

When the timer reached 0 sec, then the game should end, and the Scorecard view should be displayed

The App is provided with tabsList . It consists of a list of tabItem objects with the following properties in each tabItem object

The App is provided with imagesList . It consists of a list of imageItem objects with the following properties in each imageItem object

Important Note

The following instructions are required for the tests to pass

  • The image to be matched in the app should have the alt as match
  • The thumbnail images in the app should have the alt as thumbnail
  • https://assets.ccbp.in/frontend/react-js/match-game-bg.png
  • https://assets.ccbp.in/frontend/react-js/match-game-score-card-lg-bg.png
  • https://assets.ccbp.in/frontend/react-js/match-game-score-card-sm-bg.png
  • https://assets.ccbp.in/frontend/react-js/match-game-website-logo.png alt should be website logo
  • https://assets.ccbp.in/frontend/react-js/match-game-timer-img.png alt should be timer
  • https://assets.ccbp.in/frontend/react-js/match-game-play-again-img.png alt should be reset
  • https://assets.ccbp.in/frontend/react-js/match-game-trophy.png alt should be trophy
Things to Keep in Mind All components you implement should go in the src/components directory. Don't change the component folder names as those are the files being imported into the tests. Do not remove the pre-filled code Want to quickly review some of the concepts you’ve been learning? Take a look at the Cheat Sheets.
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COMMENTS

  1. Answer in Python for Bhavani #345373

    107 621 Assignments Done 91.7 % Successfully Done In December 2023 Your physics assignments can be a real challenge, and the due date can be really close — feel free to use our assistance and get the desired result. Physics

  2. Create Minesweeper using Python From the Basic to Advanced

    Minesweeper is a single-player game in which the player has to clear a square grid containing mines and numbers. The player has to prevent himself from landing on a mine with the help of numbers in the neighbouring tiles. Gameplay Demo Aftermath of few hours of creating a game of Minesweeper. Minesweeper Demo Designing Minesweeper Using Python

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    Assignment-1 Implement depth first search algorithm and Breadth First Search algorithm, Use an undirected graph and develop a recursive algorithm for searching all the vertices of a graph or tree data structure. Assignment-2 Implement A star Algorithm for any game search problem. Assignment-3

  4. PDF Lecture 5: Game Playing (Adversarial Search)

    Two turn-taking agents in a zero-sum game: Max (starts game) and Min Max's goal is to maximize its utility Min's goal is to minimize Max's utility. Game Playing as a Search Problem. Formal de nition of a game as a search problem: S0 initial state that speci ces how game starts PLAYER(s) which player has move in state s ACTIONS(s) returns set of ...

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  6. 247 Word Search

    247 Word Search. Word Search is a game composed of the letters of words formatted in a grid. Generally the word game grid is rectangular or square in nature. The goal is to find and highlight all of the words hidden in the puzzle. The words may be placed diagonally, horizontally, vertically, or backwards. All of the hidden words can be found in ...

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  11. Word Search Puzzles · Play Free Online

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  12. A Game Of Letters In Python

    How? We need to create a new string from the two strings. To create, we need the last character1st string, then last character of the 2nd string, then the 1st character2nd string, and then the 1st character of the 1st string.

  13. GitHub

    The game should end, and the Scorecard view should be displayed; When PLAY AGAIN button is clicked, then we should be able to play the game again The score and time values should be reset to 0 and 60 sec respectively; The image to be matched should reset to the value of the key imageUrl from the first object in imagesList provided

  14. GitHub

    The game should end, and the Scorecard view should be displayed; When PLAY AGAIN button is clicked, then we should be able to play the game again The score and time values should be reset to 0 and 60 sec respectively; The image to be matched should reset to the value of the key imageUrl from the first object in imagesList provided

  15. Solved Word Search Game Problem OverviewIn this assignment ...

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  16. Solved In this assignment, you will implement a version of a

    1. Each This problem has been solved! You'll get a detailed solution from a subject matter expert that helps you learn core concepts. See Answer Question: In this assignment, you will implement a version of a word search game much like Boggle1 and other popular word games.